Download Exploratory Programming for the Arts and Humanities (The MIT Press)
Download Exploratory Programming for the Arts and Humanities (The MIT Press)
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Exploratory Programming for the Arts and Humanities (The MIT Press)
Download Exploratory Programming for the Arts and Humanities (The MIT Press)
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Review
Exploratory Programming for the Arts and Humanities provides artists and humanists with privileged access to a highly sophisticated understanding of the concepts and practices that make computer code into such a powerful means of human expression. Nick Montfort is a reassuring guide through this forbidden realm, a master magician who is eager to share his tricks, a fellow humanist/artist who understands computation with an unusual intimacy and historical perspective, and who is bent on demystifying the arcane, celebrating the playful, and generally making the wonders of computation available to a wider range of cultural and creative explorers.―Janet H. Murray, Georgia Tech, author of Hamlet on the Holodeck and Inventing the MediumMontfort has constructed an entirely unique text in the crowded 'how-to-program' genre by focusing on programming as a mode of inquiry and on computation as culture. By infusing multiple programming languages, he presents a broad and balanced introduction to creative computing for humanists and artists. Montfort has deep knowledge and he writes with clarity. I've taught and written about coding and the visual arts for over fifteen years and I learned new things continuously throughout this singular and lucid book.―Casey Reas, Professor, UCLA Design Media ArtsMontfort's new book is not just a textbook for humanists and artists who want to learn to program. It is a guidebook for reflecting on the mode and the means of creation and critique in the digital realm and the profound impact these endeavors have on society.―Tanya E. Clement, School of Information, University of Texas at Austin
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About the Author
Nick Montfort is Professor of Digital Media at MIT. He is the author of Twisty Little Passages: An Approach to Interactive Fiction and Exploratory Programming for the Arts and Humanities; the coauthor of Racing the Beam: The Atari Video Computer System and 10 PRINT CHR$(205.5+RND(1)); : GOTO 10; and the coeditor of The New Media Reader (all published by the MIT Press).
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Product details
Series: The MIT Press
Hardcover: 328 pages
Publisher: The MIT Press; 1 edition (April 8, 2016)
Language: English
ISBN-10: 9780262034203
ISBN-13: 978-0262034203
ASIN: 0262034204
Product Dimensions:
7 x 0.8 x 9 inches
Shipping Weight: 1.4 pounds (View shipping rates and policies)
Average Customer Review:
3.3 out of 5 stars
3 customer reviews
Amazon Best Sellers Rank:
#505,075 in Books (See Top 100 in Books)
A nice way for people with less of a tech background to learn the basics of programming and how computational logic works in practice.
I bought this on the strength of the review by Casey Reas, co-creator of Processing, in which he said that he "learned things continuously" throughout this book. Like Reas, I have been coding as an artist for many years, and based on Reas's review, I expected I would learn a lot more from this book. However, the level is very elementary, and nothing the book teaches you (text processing, data visualization, animation, etc.) is developed to any significant level of depth. As this book is an introductory book on programming, for the arts and humanities, I half-expected this to be the case. However, Reas's review also noted that this book is also an exploration of "computation as culture", so I thought that even if it didn't teach me anything new as a programmer, it would offer some sort of analysis of how coding is situated within culture, how coding is ideological, and reinforces particular dominant ways of seeing the world, and relating to it. It doesn't really carry out any such analysis or critique, however, but functions more as a sort of cheerleader for coding skills - how they can help us all to improve our cognition and give us better tools to analyze and investigate the world. Montfort believes that better coding literacy is empowering, which may be true, but he doesn't offer any kind of critique of how the culture of coding is infiltrating itself into all kinds of different fields, and what effect this is having on the way we see the world and relate to people and things.. As a Professor of Digital Media, Montfort is well-placed to offer this sort of critique, and it would have been most welcome, and a point of difference between this and other "learn to code" books. It was disappointing that it didn't deliver this.It's hard for me to say how good this book is as an introduction to programming for someone who has never written a line of code, as I am not that person. In some areas it seems to go at a very suitable pace, walking the novice programmer through new concepts in a careful and skilful way. In (many) other areas it seems to gloss over complex and difficult concepts in an alarmingly perfunctory way (e.g. the section on objects and classes). In other sections it often simply suggests that the novice coder go and read the Python or Processing documentation to figure out how to, say, work with probability functions, or extend their Processing drawing skills. This is at odds with the generally slow/careful approach of the book, and I can imagine novice coders finding themselves in deep water very quickly as they try to jump into these more complex areas on their own. I have taught courses on creative coding myself, and I know just how carefully new concepts have to be introduced and reinforced so that students don't become lost. In places, it felt like Montfort wanted to cover some of these concepts, but ran out of time or space, and simply advised the reader to "go and teach yourself", which does not seem suitable for a book aimed at novices.The book has a chatty, conversational tone, which, for the most part, works well, but can occasionally become irritating when it becomes bogged down in vague generalities for paragraph after paragraph.I think this book could be greatly improved in the next edition, with some judicious editing, and fleshing out and extending some of the chapters which are too superficial in their treatment. For example, the chapter on statistics and visualization may as well have been left out, as it covers so little, and this is disappointing as the cover illustration of the book promises so much in this area. There is much here which is good and useful (like the general introduction to working with Python) but also much that feels half-finished, perhaps added at the last minute and never fleshed out, to meet a publishing deadline?
I am an English teacher at a state university, and I was given this book by the chair of my department because she wanted me to see if I could develop a programming course for our liberal arts majors. I am not an idiot when it comes to computers; I have done some html/css coding in the past to create my own course websites. I am, however, new to coding itself.I found this book to be in one breath easy to follow, but in another, using advanced terminology and concepts that left me lost, confused, and frustrated. For example, I am not familiar with setting up directories and using the command prompt to navigate them, yet Montfort glosses over these steps (upon which a good deal of his following tasks and examples rely). As a result, I got stuck and began looking for another text that kept the true beginner in mind.I also found Montfort to be long-winded and trying too hard to be funny, which is a huge turn-off for me in a text book that is supposed to be teaching me a skill. I felt bogged down in his wordiness, which frustrated me further because I just wanted to get to what I needed to learn.
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